Underground Pass Guide: Your Ticket To Tirannwn

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The entrance to Underground Pass. Underground Pass is located in the west portion of West Ardougne. If you have started the Regicide quest, you can gain access to it via Tirannwn the elf land. The primary reason for this zone is to aid in it to be used for the Underground Pass and Regicide

OSRS Underground Pass - RuneScape Guide

 


Prepared for The Dungeon

 


Well, for most adventurers planning for a dungeon trek, has you throw on your best weapons and armor, pick up a few healing potions before setting off in a frenzy. However, this dungeon has numerous dangers and tricks you must be prepared for. You'll need rope, a bow and about 1-5 normal metal arrows as well as a spade and combat gear for taking on opponents of mid-level. Additionally, lots of healing and food items will help you fight away damage.

 


A very high agility score of 40 or higher is also needed to safely traverse this dungeon. This dungeon is not like others , where you make through and battle monsters, this time you will have to battle the surroundings as a variety of obstacles and environmental hazards fall at you. If you're hit by them, you'll go back to the beginning.

 


However, if you're carrying a very high equipment load for your equipment You'll be slower in responding and moving, so make sure you find a balance between protection from your armor and ease of movement with your weight.

 


Starting with The Dungeon


If you meet King Lathas, he will explain that you'll need to pass through the Underground Pass to stop his brother King Tyras. Now, the pass has been taken over by combatant Iban along with his religious cultists, and you'll need to go through them to access the pass. You will be asked to talk to the Koftik, the guide. Koftik who will take you to a bridge.

 


Take note that this bridge is your last chance to gather more supplies. When you cross the underground passage, you're trapped inside and there's no escape unless and until you're looking to restart. The progress you make will not be saved during the dungeon-running!

 


There are three pathways, you'll need to choose the northernmost route to locate Koftik reading a stone tablet authored by Iban who claims to be the child of Zamorak, who is the God who created Chaos. Koftik will reveal a second diary from the hero Randas, a good hero who entered the caves and never returned. The diary and the clues in the camp will require you shoot a fire arrow and after you have walked towards the river's edge, you can shoot a fireball at an untied rope, and then decrease the bridge. It is possible to walk over the bridge, stay clear of the pit with the giant spiders in it and then make use of rope swings to get across the pit that is dark.

 


If you fall short, don't be worried. You'll lose the rope however, you will be able to climb back to the starting point of the dungeon to try again.

 


The Grid Puzzle

 


In the room you are likely to find Koftik standing in front of a vast grid of wooden floorboards, apparently possessed as he raves about evil and good. There is nothing else to do it is necessary to walk across each square. Some are sturdy while others can plunge you into a pit which will do 15 harm to your health.

 


It will take a bit of trial and error, but you will find the correct route. And then you can get across the grid before moving to the next section. Write down or otherwise keep the right path in your mind, as you'll need it later in the fourth quest of the elf.

 


There is a long corridor with five traps hidden within the walls. You can disarm the traps or activate them in a sequence which does damage, but you can heal while you travel. Still, after the corridor there is an Altar in which you can heal yourself. However, in the same room is a bizarre well...

 


The Orbs And The Well Orbs And The Well


Then you look up and realize that you are unable to traverse it, but, you do discover an old journal which was written by Randas. This journal explains the fact that the 4 orbs of light have been blessed to keep lights at bay. you must eliminate the orbs so that you can continue to descend down the Underground pass.

 


You will need a plank for this because in the north passage you can remove the traps and get the orb. The Northwest passage has you running through ogres and spiders in order to obtain another orb. The middle path requires you to use the plank again to disarm traps. On the southwest route it is necessary to disable the trap under the orb and then pick it up.

 


It is necessary to go to the spot where the initial set of traps were because you will see a furnace. Then you can place each of the orbs in the furnace and destroy them. Then, you'll be able to break the well.

 


The Slave Pens and The Paladins

 


There are a lot of slaves being guarded by goblins and must be killed by the goblin guards. Once that is done it is time to pick the lock of the first cage on the left (you are able to pick the locks on the cages on the other side but the slaves will not speak much). Utilize your spade to clear the oddly-colored area and you'll discover the tunnel that is hidden. This tunnel leads to several elevated beams that you be required to cross.

 


One last cage awaits you after you've finished, because there is an unicorn in a cage protected by skeletons. Beat the skeletons to remove the railing from the cage. You can then proceed to taking the cage up and dragging the boulder down toward the unicorn. The unicorn will be killed, but you'll be able to get the horn.

 


If you continue to walk across the cave you will meet three paladins doing the exact same thing as that you are. They've not had much success opening the huge doors of Iban, but they have a tent set up to provide food. There is a way to go towards the door, and an inscribed text reads: The gates of Iban are not going to open so long as there is a beating, good heart in the room and the well requires an offering of the creature's remains and three of three blessed crests.

 


The remaining good-hearted remains of the horns of the unicorn that you just killed, as well as the three crests are on the paladins that must be killed. Once the paladins have died you can drop the badges and the unicorn's horn into the well, and the doors open up.

 


The Biggest Area In The Game


We are going to skim through this, but this is the biggest area in both the pass and throughout Runescape, and you'll be traversing through lots of rocky monster filled terrain. Be patient and understand that clearing this area takes long.

 


Koftik is back, claiming his service to Iban and asking for you to kill some Dwarves living in the area. You can find the three dwarves near the top of the cavern, and instead of killing them, they'll give you food, beer, and even advice. Evidently, the dwarfs have a witch-friendly ally named Kardia who you can speak to her.

 


When you arrive at Kardia's place there is a chance to hear her talk about her missing cat. The cat isn't that hard to locate and once you have it, you will be able to break inside her house and collect some equipment and information about Iban. A ritual using an Iban doll, his body as well as blood, shadow, as well as a dove that died that brought him back to life. It is necessary to reverse the ritual to finally slay him.

 


It is possible to burn the casket of Iban with the help of the dwarfs, take on the massive spider Kalrag to steal his blood, kill three demons to obtain Iban's shadow, and finally look for what remains are of the dead dove. Once all four tasks are complete then you are able to take on Iban himself.

 


The Final Bossfight

 


After slaying a disciple and stealing their robes for the purpose of disguise, you will be able to visit Iban's temple Iban and find that the Iban recognizes you and understands what you are trying to do. He doesn't intend on let you near him that well and starts attacking you.

 


Avoid his spells and dodge the melee attack until able to get close enough to the well and drop the doll in. When you have done this, Iban disappears into the darkness and the cavern starts to collapse, launching you and Iban's staff into a cavern.

 


You'll find Koftik once more, free of Iban's influence. He will guide you through the pass, so that you can be able to inform King Lathas of your accomplishment in clearing the pass. The next adventure begins which will see you traverse the pass in order to kill his insane brother.

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